Mod

NameAdjust Storage Capacity
Version1.0.1.0
AuthorRitter
FilenameFS25_AdjustStorageCapacity.zip
Size0.16 MB
ActiveYes
MapNo
Description Need more room in your silos or trailers? Or want to limit storage to make gameplay more challenging? Adjust Storage Capacity lets you customize storage capacities for silos, production facilities, animal husbandries, and vehicles. Adjust from anywhere - approach a facility, open in-game menus, or press K while driving to adjust your vehicle and implements on the go. Set any value without editing XML files. Optional auto-scale settings keep expanded vehicles drivable by adjusting mass and load/discharge speed proportionally. Supports multiplayer with permission system. Features: - Press K near any supported storage or vehicle to open capacity dialog - Press K while driving to adjust your vehicle and attached implements - Press K in Production, Animals, Workshop, or Construction menus - Edit capacity for each fill type or fill unit - "Reset All" button to restore original capacities - Capacity protection: clamps to fill level to prevent data loss - Auto-scale vehicle mass and load/discharge speed (optional) - Optional setting to hide trigger shortcuts (menu access always available) - Configurable key binding - Multiplayer support with permissions Supported: - Silos, tanks, warehouses - Production storage - Husbandry input/output (straw, water, milk, manure) - Animal food troughs - Vehicle fill units (trailers, harvesters, sprayers, tankers) Not Supported: - Bunker silos (terrain heap-based) - Pallets and bales (object storage) - Vehicle pallets and big bags (products, not containers) - Leveler fill units (internal buffers) - Vehicle sapling/tree/bale-carrier units (counts, not bulk liters) Changelog: 1.0.1.0: - Fixed multiplayer: joining players now see the correct fill level for silos, productions, husbandries, and vehicles filled above their original capacity - Fixed multiplayer: animal-food troughs now show the correct feed level for other players when filled above the original capacity - Fixed shovels, loaders, and telehandlers reverting a raised capacity after scooping; it now sticks across save and reload - Stopped offering the game's auto-managed fill units for editing (baler bale chamber, net/twine/film slots, straw-blower buffer); additive tanks stay adjustable - Made a stationary baler's fixed material bunker adjustable again, and stopped listing collected-bale platforms (their capacity is a bale count, not bulk storage) - Stopped listing count-based units on tree planters, feller bunchers, and bale carriers (saplings, trees, and bales are counted, not stored in bulk) - Fixed savegames holding more than capacity (corrupt or hand-edited) getting stuck; the excess fill is now trimmed on load - Fixed very large capacities (above ~2.1 billion) wrapping to negative values; capacity now caps at the maximum with a notification 1.0.0.0: - Fixed 3D fill visuals (vehicle heaps, food troughs) not showing correctly after loading a savegame - Fixed straw bedding and water visuals not updating when capacity is changed - Fixed 3D fill plane rendering issues in silos and food troughs Documentation: https://github.com/rittermod/FS25_AdjustStorageCapacity